![]() ![]() Glassy spent 1 year unconscious in a bed. only to swiftly meet a club with his forehead. untrained, with his bare hands, and no weapons. but not before Glassy, howling in rage, sprinted to attack them. One fateful day some kobolds arrived to the fortress' main gate. Glassy was fine with that change, since he got a better room (with an armchair and everything!) and the rest were happy that they would not be accidentally killed should Glassy have to Enforce the Law on them. Glassy was a shy, humble, non-violent (for being a dwarf) glass worker who was one day promoted to Sheriff. This ties into the lack of giving the player useful data. ASCII art is NOT an excuse - a game MUST make sure the player knows what's happening. The graphics are not clear - they don't readily let the player know what's going on. If the only way to learn how to play your game is by forcing players to read /third-party/, 100+ page manuals, IT IS VERY WRONG AND NEEDS TO BE FIXED IMMEDIATELY. The game just dumps you into the middle of an incredibly complex simulation with no help whatsoever, and you very well can die immediately if you don't know what you're doing. Lack of in-game information, objectives, tutorials, and/or hints, never mind something as nice as player training. ![]() The data that the player must know isn't presented in a useful manner, and often isn't available at all (for example, the events ticker which can't be rewound to review messages) It requires over a dozen keystrokes to make simple changes, and since you tend to get waves of 10-100 dwarves regularly and you have to assign jobs one at a time, you can spend at least half an hour of mind-melting tedium to get them all doing what you need done! This is a f-ing horrible design! As an extreme example, look at the task of reassigning jobs (WITHOUT that third-party tool!). The controls have no internal logic, and even simple actions require about four unintuitive hotkeys (minimum) to execute See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings.Dwarf Fortress is something I really want to love, and have tried over and over to do so, but its controls and mechanics are so anti-intuitive and anti-productive that I utterly can't stand it. Automated backups will definitely be in place now, like we thought they were before. Sincere apologies, this should never have happened. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Thankfully all file downloads themselves were unaffected. A lot of other data (comments, votes, so forth) was likewise rolled back. User accounts were obviously rolled back too accounts newer than the time of the database backup will need to be recreated. File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). Forgot your password?ĭFFD Recovery » announcement posted by Janus on Nov 21, 2022 However, it will allow you to vote, comment, and upload. Registration is not required to download. ![]()
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